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Industry observation: challenges faced by small and medium-sized distribution enterprises in the game industry under the epidemic situation

2020-02-18 00:00:00Source: The people.net people.

The novel coronavirus pneumonia affects the hearts of the whole nation. All walks of life use their duty to defend their courage and build up their confidence in the battle against virus. According to statistics, more than 80 game related enterprises also actively donated materials and funds to Hubei epidemic area, including Tencent, byte beat, Netease, 37 mutual entertainment, Lilith and other game enterprises. It is understood that most game companies choose to let employees work at home, and promote business work through video conference remote equipment and other ways. At the same time, isolation observation, declaration system for entering the company, employees clock in and declare health information every day, make epidemic prevention deployment for the company's work area, and reserve epidemic prevention materials. Some enterprises also give some road fee subsidies to employees who return to the company's office and avoid Hubei area to change or refund tickets. At present, affected by the epidemic situation, it has a significant impact on catering, tourism, film and television industries. In the outside world, it is generally considered to be a good phenomenon for the game industry, but different enterprises face different situations. It is reported that the running water of "glory of the king" exceeded 2 billion on the 30th day of the lunar new year, an increase of about 50% compared with 2019. Gamma data monitoring shows that during the Spring Festival

Tags: Game ge
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