The discussion of overtime in the game industry in Europe and the United States has not stopped, and more and more developers have been exposed to similar problems. Chris Wilson, CEO of Grinding Gear Games, a developer of Exile Road, talked about this issue in Reddit. "Some studios require their teams to work 14 hours a day, adding as many fixes and improvements as possible to each patch. I won't run the company like that. Wilson then quoted his answer and wrote, "However, this answer does not mention how we came to this point today. I would like to send an article to explain what happened behind Grinding Gear Games. In this article, Wilson shows how the studio has solved the problems encountered in the updating of Exile Road.