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Sakurai Museum "Teacup Head": Setting the old-fashioned hard-liners but still full of gameplay

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Sakurai Museum
As the producer of the "Big Fight" series and columnist of the magazine Famitong, Sakurai Chengbo has always shared his thoughts on games and game development in magazines. Recently, Sakurai Supervisor expressed his views on the "game difficulty" of the hard-core platform action game Teacup Head Adventure. Sakurai first praised the artistic style and high-level music of the cartoons in the 1930s of "Teacup Head Adventure". As a hard-line action shooting game like "Rock Man" and "Soul Dou Luo", Sakurai believed that it was very, very retro to go back to the original settings after the game's death, but no doubt people nowadays increasingly dislike it. It's set. According to Sakurai, this horizontal scroll game of "Tea Cup Head Adventure" is full of too many hard-nosed things: the character starts again as soon as he dies, and the golden coin that the player can't get any benefit and enhance his ability must be cleared before he can get it, and the game can also be played.
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