Now, as you travel through digital entertainment fairs of all sizes, have you noticed that there are more and more female audiences passing you than ever before? In recent years, the updated industry white paper also declares the fact that in the current Chinese game market, the proportion of male and female players is basically the same, and sometimes the proportion of female players is slightly higher than that of female players. First of all, a set of data, according to the "China Game Industry Report 2018" published jointly by GPC, CNG and IDC, shows that in 2018, the actual sales revenue of China's game market is 214.4 billion yuan, an increase of 5.3% year on year, accounting for 23.6% of the global game market. By the end of last year, the number of game users in China had reached 626 million, of which 290 million were female users, an increase of 11.5% over the same period last year. On this scale, women ____________.