Recently, 171713 released the "Survey of the Research and Development Forces of Games 2018", the report shows that the actual sales revenue of the domestic game market in 2018 reached 214.44 billion yuan, an increase of 5.3% over the same period of last year; the scale of game users reached 626 million people, an increase of 7.3% over the same period of last year. Compared with the number of users in the previous two years, in 2018, the second meta-game broke out, with the growth of electronic competition at a small peak, while the popularity of independent games remained flat, while the popularity of live games continued to decline. With the popularity of e-sports, after countless years of "the first year of e-sports", China's E-sports finally ushered in a comprehensive breakthrough in its achievements in 2018. Based on the good performance of the Chinese team and the recognition and popularization of the social environment, the social recognition has been continuously improved. Not only has there been a large influx of capital, but also the government intends to support the development of the e-sports industry, which makes the e-sports become a few enjoyments in 2018.