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AdMob's new feature: Advertisements are only displayed to players who don't want to pay

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At present, most of the games on the market will adopt both internal purchase and advertising cash. However, due to the scarcity of paid players, manufacturers need to push advertisements frequently in order to get a certain income. This leads to a problem: frequent advertising can lead to the loss of potential paying customers. Wouldn't it be the best of both worlds to push ads only to users who don't want to pay, without disturbing users who want to consume? AdMob recently updated its blog to show that they can do this. AdMob enables game developers to differentiate user groups according to their willingness to pay through intelligent segmentation. AdMob represents the use of this new feature
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