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Secondary yuan game user insight: monthly per capita gameplay 29.6 hours

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QuestMobile recently, data research institutions issued the second yuan game user insight "report, share the secondary yuan user portrait of the game. QuestMobile data show that since 2015, the two dimensional mobile game in rapid growth, and every year there are hot style more than 10 million (MAU). Mobile game 2018, two yuan may be more than 100000 breakthrough in 84; In December 2018, Onmyoji skins, naruto, naruto OL, miracle, decisive battle! Heian kyo, respectively, in 3.176 million, 2.949 million, 2.094 million, 2.073 million, 1.994 million, MAU top five. Overall, secondary yuan mobile games tend to liver and krypton, but the user viscosity is extremely high, especially women, younger users under the age of 30, second-tier cities above, the user loyalty is extremely high, and the per capita monthly mobile end game time up to 29.6 hours...
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