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"Resident evil 2 heavy plate producer interview: theres something, CAPCOM won't do now

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Everybody is good, still is the second day from Taipei game show. This article to share is our range of "resident evil 2 heavy plate production Lin Liangzhang interview. Believe that some players have been playing with this, and even have customs clearance for this, the interview we "resident evil 2 heavy plate" (hereinafter referred to as: heavy plate) production process, some detail questions, hope can let everybody get more fun. "Resident evil 2 heavy plate" producer, flat Lin Liangzhang - the heavy plate adopted and the original the shoulder Angle different, there are also many different in technical performance. That, it seems to producers of heavy plate making what is the biggest change? Flat Lin Liangzhang (hereinafter, ping Lin) : I discuss the project and the supervision should be introduced in the form of how, discuss the various systems. Such as Angle of view, is to use 2 generation of fixed Angle, or USES the first-person perspective of seven generations, or said the 4, 5, and 6 generations of the shoulder Angle...
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