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Director of "the god of war" : the game had a lot of Boss, but too much can't do it

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2018's "god of war" is a let a person shine at the moment. Compared to series game, the game has made a lot of adjustments in all respects, and extremely high opinion and good market performance proved that SONY Santa monica studio's effort is worth it. However, the new "god of war" was not without his faults. One - the number of Boss of the game, a game a bit regret. Recently, in an interview with the NoClip, director of "the god of war" Cory Barlog explained why the game of Boss before no series number: we cancel a lot of Boss, really a lot. We have a lot of Boss, begin with a "god of war" is originally a more ambitious, more crazy game. But in the process of development, you slowly find: no, this is too big, we can't complete. A Boss to spend 30 to open...
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