Since the popularization of high-speed data communication systems in China in 2003, the market of end-to-end and hand-to-hand Tours has been developing rapidly, according to the Japanese Xinhua Overseas Chinese News. According to statistics, the number of Chinese game players in 2017 reached 580 million, the total sales of the game market exceeded 3.4 trillion yen, accounting for about one third of the world game market share. Such a huge game market has led to a large number of high-quality game developers, Chinese game practitioners are also in the forefront of wages than other industries. In recent years, Chinese young people have gone to Japan to study and develop games, which has also become a unique exchange of personnel between the two countries. Japan has several well-known game developers around the world, such as Nintendo, Sony and other products of the game has players around the world. Against this background, Japan's game academy has also become a popular choice for Chinese students. China's game industry belongs to the "bend overtaking", using the open source "game engine" in Europe and the United States as a framework for game II.