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When Japan's electric contest was bogged down, a game came to China.

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When Japan's electric contest was bogged down, a game came to China.
Does it have to be a professional athlete to have a professional license? I think the power of the community and of every player is tremendous, because it is they who make the value of being a professional player even greater. In February of this year, Japan eSports Union (JeSU) was formally established. As Japan's first state-level management organization of electronic sports, JeSU launched the "professional electronic athlete identification system" on the day of its founding, and open applications to all local athletes. The move, however, divides up equally important mass players, annoying the well-known Street bully Momochi, and prompts the opening remarks. To a certain extent, the purpose of licensing is to break away from the constraints of Japan's "View Representation Act", which greatly limits the bonus cap of the competition. However, because the "player recognition system" does not fundamentally solve the problem, instead, it sets the game for players.
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