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Padding and the main line, introduction to design factors of collection in the open world

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Padding and the main line, introduction to design factors of collection in the open world
When it comes to the "collecting" elements of the game, must have a lot of players is a love-hate relationship. It in the game there is already a long time, the producers are trying to set up in the game of many mysteries, figure collection of outstanding elements, like full weapon, all monsters, full map design has nothing new. On the Xbox 360 "lost Odyssey" collection "dream one thousand" novelty, large section of the text narrative tells the moving story. The lost Odyssey - one thousand is collected by a large number of text of the dream of open world games popular for a long time, but it is the collection of elements has always being criticized, boring, monotonous, in order to collect and gather; But it happened that someone do collection of elements in the open world is very interesting, and even regard it as the core elements of the game, most of the game play frozen on the "elements" collection, use to motivate players to explore factors of collection. Collate before the open world game collection...
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